Tuesday, 8 September 2015

Year 13 - generating solid ideas

Task:
Brainstorm items or situations that scare people.

Narrative theory
Narrative conventions for trailers are similar to films - Todorov's narrative theory.
  • Stage 1 - the state of equilibrium is defined
  • Stage 2 - disruption to equilibrium by action or crisis
  • Stage 3 - character(s) recognise problem and set goals to solve it
  • Stage 4 - character(s) try to fix problem, but there are obstacles
  • Stage 5 - equilibrium is re-instated, problem solved, conclusion
Film trailers follow similar patterns - however they can vary in which stages they employ. For example, many trailers will remove stage 5 to build appeal.

Task:
Pick ONE idea from the brainstorm - map out a rough 5-stage narrative for that idea.

Horror narrative structures
3 part play:
  • First act focuses on central characters beginning ventures into strange or new and ultimately threatening settings
  • Second act focuses on what is unleashed as a result of being in this new and strange environment - violence is rife leaving many/most protagonists dead. Survivors become worn down, fear and tiredness starts to break the group down, people who want to raise the alarm often get laughed off
  • Third act is the climax, involving dramatic/apocalyptic showdowns with varying outcomes
Task:
Now fit in the horror narrative structures into your 5-stage narrative (if you haven't already)

Propp characters
  • Villain
  • Hero
  • Donor
  • Helper
  • Princess
  • Dispatcher
  • False hero
Task:
Now define the characters in your story - you may need only some or all of these. Who are they in your story?

Task:
Watch three different trailers from your chosen genre. For each trailer identify the different stages of Todorov's narrative theory - use screenshots and explain how it demonstrates the stage in the narrative theory.

Now link the stages of a horror trailer to your own idea - which elements from your narrative structure would you include in the trailer?  Which characters? Which stages and characters would you exclude? Why?

More idea generation suggestions:


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